Grasshopper file download
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Multiple extensions and a name directory for everyone on your team. Call forwarding so you can answer clients wherever you do business. Useful for fixing the boundary curves of tensile surfaces, yet allowing the nodes to slide along that boundary. The Vortex component rotates one particle about an axis defined by 2 points. Align Pulls two line segments towards being parallel.
Planarize takes 4 points and pulls them towards being coplanar. Planarity measures how planar a quad defined by 4 points is it returns the shortest distance between the two diagonals. Equalize adjusts a set of lines towards having equal length it finds their average length, then treats each line as a spring with this as the rest the length.
This demo shows how it can be used to make a quadrilateral circular the 4 vertices lie on a common circle. Meshes made up of circular quads have a constant distance vertex-vertex offset mesh. Laplacian acts on a central vertex, and its ring of neighbouring vertices. It finds the average position of the neighbours, and moves the central vertex towards this point.
It also divides the same force up between the number of neighbours, reverses it and applies it to each of them. Shear pulls a particle towards the plane normal to a given line or to a given height above that plane.
It could be useful for example if you wanted to restrict some of the vertices of a mesh to match a plane for glazing lines, or in self-organizing particle systems if you want them to form surfaces not just clusters. This demo shows how several forces can be combined to optimize different properties of a mesh. Sliders control the relative strengths of the Laplacian smoothing and Planarization forces. A shear component keeps the base vertices on the ground plane but allows them to move around on it Using the shear component here is quicker than constraining to a mesh.
Equilateralization - This shows how equalization of mesh triangle edge lengths can be combined with smoothing to create a pseudo-physical material that reacts to manipulation of the anchor points. This shows how the Hinge force can be used to keep the angle between faces of a mesh at a particular angle.
This takes a flat mesh, and a choice of which lines will be valley folds, and which ones mountain folds, and folds it into 3d. Inspired by Tomohiro Tachi's rigid origami simulator. Shows how to use solids Breps or Meshes as collision volumes and drape a simple fabric over them. These are two new flavors of file format that were first included in Grasshopper 0.
As is typical, the XML flavor can be easily read and adjusted by third party code or even by hand. No schema is available yet, but if you have questions you can always contact the developer. GH files are binary representations of the exact same dictionary structure. GH and GHX files are completely interchangeable. Both deserialize to an identical runtime structure. Since the format is not humanly readable, and since comments are never deserialized, this was not deemed a useful feature.
The File IO code is no longer part of the Grasshopper kernel. It displays the content of a Grasshopper dictionary archive as a standard tree-view. McNeel Wiki.
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