Desperados wanted dead or alive pc full game download






















Desperados: Wanted Dead or Alive is available for a small price on the following websites, and is no longer abandonware. You can read our online store guide. It is a real time tactics and stealth based game.

Desperados: Wanted Dead or Alive is developed and published under the banner of Spellbound Entertainment. It was released in A sequel was also released after this game. You can also download csi miami. The story starts with the news of robberies taking place over a month and the robber is shown mysterious and ferocious outlaw named El Diablo. There a man named John Cooper takes vow that he will catch them. Then he hires his old buddies to help him in his quest.

Desperados 2 Coopers Revenge is another game that you can download. The gameplay consists of open world to explore. This game has advanced AI. We do. Well, we do now anyway; Offenburg based developer Spellbound Entertainment told us.

At a glance, there's no disputing the fact that Desperados is Commandos with a Wild West sheen. But as Infogrames producer Ralph Adam explains, the differences are subtle, yet significant: "We have more than 30 different types of enemy, whereas in Commandos there were three. All of our enemies react differently too.

There are the Mexicans who are pretty stupid, through to the Sheriffs who are very smart. If you watch any enemy for a while and study how they behave, you get a feeling of how intelligent they really are, and how they will react to you. We did, and on all of the game's 25 levels Mexicans are indeed portrayed as cowardly arse-scratching morons whose appetite for tequila and whores render them ineffective as guards and highly susceptible to imaginative forms of bribery. Whereas if you're attempting to infiltrate a Confederate Fortress, the discipline of the soldiers within means you have to work overtime hiding behind every rock, cactus and bush available to remain undetected.

In order to make the extraordinary AI work perfectly there are ten personality-defining attributes for every type of enemy and civilian. These include criteria such as resistance to alcohol, laziness, gambling, shot accuracy, courage, sense of duty, and the urge to have sex.

Again, it's our sombrero-wearing friends who seem to take the brunt of Spellbound's playful stereotyping, but will real Mexicans see it as harmless fun? Infogrames' senior product manager, Michael Bach doesn't believe its portrayal of Mexicans is unduly harsh: "We're just presenting the Wild West the way it was.

There's actually a Mexican in the game who's very powerful. We also have Chinese, Negroes and women, so Desperados is a multicultural game. And there's us thinking this was a strategy game In fairness, no one can accuse Spellbound of shirking its research or not taking the game seriously. As well as sifting through literature on American history circa , everybody from the graphic artists to the CEO has been on a two year Western film bender to ensure the facts are straight.

Whether having John Wayne or Clint Eastwood as a personal tutor actually qualifies you as an expert in these matters is questionable to say the least, but one thing a relentless diet of Spaghetti Westerns can do is instill a definite graphical style. And, as we're sure you'll agree, that aspect of Desperados is beautifully done. The team's total and utter devotion to everything Wild West has also led to what should be a real edge-of-the-seat Western plot with saloon brawls, train robberies and Maverick inspired feisty female skulduggery.

The sue main characters in this epic digital Western John Cooper, Kate O'Hara, Samuel Williams, Doc McCoy, Paulo Sanchez and Mia Young all have distinct personalities as well as each having five unique skills to help crowbar the team out of all manner of predicaments.

In total that's 30 basic skills covering such innovations as kicking Mexicans in the bollocks the favourite move of Infogrames' spanking PR person, Lynn "Daddy" Daniel , explosives experts, balloons filled with poison gas, blinding enemies with make-up mirrors and of course good of fashion guns and knives.

There's no preset way of completing a level either, so it's left up to the player's instincts to decide by what means they will progress. Gas, guns, groin The scope for experimentation is virtually limitless. Desperados has another ace up its tricky poker playing sleeves: the line of sight routine is in full 3D.

In other words, if you see a bandit on a balcony, you can sneak underneath without him even knowing you're there - unless you make too much noise, of course. Yes, there are basic stealth elements in place, and again you'll eventually have to learn which characters are best when it comes to sneaking around bandit territory and the like.

And if you're ever unsure of the whereabouts of your enemies, there are three different levels of zoom to choose from, as well as an overview map depicting the location of every man, woman and child on the level. All this and Desperados isn't due for release until April - and apparently, according to Infogrames Germany, there's another major surprise to come. Maybe it'll be the size of the Mexican's moustaches. Maybe it'll be a free Fajita with every copy sold.

Or maybe, just maybe, it'll be released on time. Heavyweight French publisher Infogrames has always been surprisingly approachable when it conies to previews, but even they have surpassed themselves this time. By mailing out fully playable code of Desperados to all major UK PC magazines, they're almost daring some opportunistic hack to turn a last minute preview into a sneaky exclusive review.

It's a test of strength if you will. Those who resist the urge will be rewarded with beer, food and future goodwill. Those who don't will be tortured with cries of "English pig dog! So, here at ZONE we've opted for peace and harmony and decided to wait for the full review code, which we are assured will be ready for next month although we'll believe that when we see it. In the meantime we'll do our best to bring you the most detailed preview possible, and frankly that's going to be easy because Desperados is not short on stuff to shout about.

First off, Desperados is one of the roughest, toughest games we've ever come across. Even Commandos, the game it most closely resembles, is made to look like a stroll through the trenches in comparison to the ridiculous high-risk infiltration tactics John Cooper the main character and his five desperate pals must endure.

And yet it all starts so easily. The first mission focuses on familiarising the player with the interface and controls. At no point is the lone Mr Cooper required to perform any heroics other than sneaking up on an old double-crossing mate to steal his horse. Mission two on the other hand is an entirely different story.

Suddenly you're in at the deep end. With an unconscious sidekick slung over your shoulder, your goal is to subtly punch, shoot and knife your way from one side of a ranch to die other in order to steal some horses and make good your escape.

The developers will have you believe that the Mexican bandits patrolling the area are too pissed on Tequila to cause you any problems, but this is blatantly untrue. After restarting the mission for the 20th time, it becomes clear that these Mexicans have no problem at keeping it together, even with a hallucinogenic worm or two inside them. Their 3D fields of vision scan every nook and cranny of the estate, and should one of them suspect that a blade of grass is bent in the wrong direction, there'll be about 20 of the buggers all over it in a frenzy of twitching moustaches and nasal hair.

Desperados is all about precision. The graphics, though extremely detailed and hugely atmospheric, have been created with quick, efficient gameplay in mind. The trouble is, the interface itself could pose a potential threat to the way the game should be played.

In x resolution, the characters and icons are extremely small, making it difficult for the mouse interface to provide the fluidity needed to perform rapid, multiple instructions. Ultimately, if you don't learn the hotkeys you'll be dead long before high noon. Another annoyance is the way the mini-map obscures part of the play area.

This becomes infuriating when an intended target disappears behind it. Worse still, the enemy in question can still see you, and when he shoots you dead from his hidden location, it doesn't exactly put you in the best of moods. To avoid quick deaths, it's usually a good idea to remain unarmed as you sneak about. That way if one of your renegades are spotted they'll be asked to "stick 'em up" before being punched unconscious, leaving the rest of the party to sort out the mess.

OK, so it is a bit of a bind having to perform a daring rescue when there are more important things to get on with, but at least nobody dies - with any luck. Anyway, it goes without saying that Desperados will be the type of game where regular saving is a must if you have any desire to get past the first four missions.

There's no doubt whatsoever that Desperados will be overflowing with classic spaghetti western ingredients, and some great new ideas to boot. Some of the items your gang can use include gas-filled balloons, mirrors, rattlesnakes in bags, dynamite, and Gatling guns. On top of all that, there are brothels, brawls, hangings and a little bit of romance thrown in for good measure. Desperados could just be the rip-roaring movie-like western game we've been waiting for. Let's just hope the interface and gameplay is perfected in time for next month, otherwise there could be a bit of a gunfight at the Corral Wild West games aren't exactly rife on the PC.

In order to complete a mission which usually comes down to exterminating a huge number of enemies , you will have to cunningly use all the advantages of your characters. In this western variant of the good-old Commandos, you will get to control several characters gathered around the hero of the story, John Cooper.

This Bruce Willis-like macho cowboy is in fact a bounty hunter on a difficult mission: He has to catch a bandit called El Diablo. And as he cannot face the numerous Diablo's henchmen alone, he first sets on a quest to gather his old friends. In the first couple of missions he'll try to find the members of his team: Samuel Williams, Doc and the dangerous Kate O'Hara, and only later when things really get tough, he is joined by Mia Yung and Sanchez.

I loved the way all characters had been introduced in the story even if it meant that I had to wait until the second half of the game to get Mia and Sanchez. Now, what's so characteristic about this little team? Cooper is a typical cowboy good with his faithful Colt, knife and musical pocket-watch, which he uses to lure his enemies. He is also very strong, so he can carry unconscious enemies around any similarities with Tiny are Doc, well it's not too hard to guess that he's a physician, but he also likes to carry several handy items around, like his sniper-rifle, the poison-gas capsule or his coat, which he can use to make a scarecrow.

Sam is an expert for explosives and tying unconscious men, he is the fastest in the team and his bullet rifle has just a bit shorter range than Doc's sniper. Kate O'Hara was still my personal favorite, probably because of her capability to neutralize the enemy by showing her legs When the enemies spot her, they just start towards her, which frequently ends in a low blow.

She can also blind her enemies with a mirror or shoot them with her little handgun. Mia Yung is a cute eighteen-year-old girl who is not much of a fighter. Her only offensive weapons are poisonous darts. However, she is very useful for confusing enemies. She is very good at hiding and luring the opponents into traps with her monkey, firecrackers or whistle. Finally, another one of my favorites, a Mexican called "Grizzly" Sanchez.

Looking at the list of offered characteristics I can tell you I was more than pleased with them. I personally did not use Kate's blinding ability too much or even Sam's snake, but I guess that's just a matter of taste. The character abilities may seem like they were directly taken from Commandos, but playability sure tells a different story.

Spellbound programmers really paid a lot of attention to details while working on this game. Practically nothing in this game depends only on one parameter. For instance, Cooper however tough he might be, can hardly be expected to solve things the way Tiny did. There are many parameters that are used to determine if the enemy can see him, and then even more to determine the outcome of the fight. The way you move, the time of day you are more easily spotted at daytime, yet more easily heard at night , weather and terrain directly influence the chance your opponents have to detect you.

It requires craft and cunning to sneak up to one adversary, let alone several of them working together.



0コメント

  • 1000 / 1000